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Cursed by Feedback casts you as Gerald, a once-feared boss trapped in a neverending cycle of combat. Every battle ends with a cryptic critique from a mysterious CEO, forcing you to adapt and retry with tweaked strategies. The loop repeats until you crack the code, no saves, no second chances. It’s a lean, mean grind focused on trial and error, blending action gameplay with a dash of meta humor about office culture and ego. What makes it stick is the absurdity of the premise paired with tight, twitchy combat. The lack of hand-holding and reliance on player intuition has drawn early praise from indie circles, though its 15-hour runtime cap might split opinions. With a release date set for 2025, it’s already sparking chatter about how well the feedback-loop mechanic translates to actual fun.
Game Modes
Single player
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