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In Cursor*10: 2nd Session, you guide a single cursor through a series of 3D-like puzzle rooms, aiming to reach the 16th floor before time runs out. Each failed attempt resets the level but leaves your previous moves visible, letting you stack actions across loops. As the rounds add up, up to ten cursors can work together, clicking switches, navigating stairs, and solving spatial challenges through layered interactions. The sequel introduces new hazards like a spear that destroys cursors on contact and a key item needed to unlock boxes. Black-and-white isometric visuals keep the focus on puzzle mechanics over flashy graphics. Nekogames added sound effects and music in this 2009 release, a small but welcome upgrade. The game’s clever use of repetition and planning has earned it a cult following, with players praising its tight design and the satisfying click of multiple cursors achieving a goal in unison.
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