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Cyber Knights: Flashpoint is a turn-based tactical RPG set in a grimy, neon-drenched future where your crew of hackers, mercenaries, and outcasts must navigate a collapsing world. You lead a team through heists and missions, blending stealth, hacking, and cyberware to outmaneuver rivals. Each character gains permanent traits based on your decisions, shaping their abilities and relationships. Combat requires careful positioning and resource management, with a grid-based system that rewards adaptability over brute force. The game’s narrative structure stands out, threading personal character arcs with city-wide events and faction-driven contracts. Choices ripple across three interconnected layers, altering how missions play out and how allies respond. Developed over a decade, it leans into a mature cyberpunk tone with environmental collapse, banned AI, and corporate colonies. Early community feedback highlights its layered storytelling and deep tactical gameplay, with some players noting it feels like a "tactical RPG with a personality."
Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics. Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security. The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide). And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
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Single player
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