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Dadish 4 is a 3D platformer with arcade flair from developer Thomas K. Young. Released December 18, 2025, it lands on PlayStation 4/5, PC, Switch, mobile, and browsers. The game sticks to its roots, fast-paced jumps, dashes, and wall runs, while adding layered level design. Each stage offers multiple routes, encouraging backtracking for hidden paths. Puzzle elements blend with action, requiring timing and strategy. It’s a pick-up-and-play title for fans of nimble movement and creative level design. The vibe is playful but demanding, with a focus on mastering mechanics over storytelling. Short sessions work best, though some levels stretch longer.
You control Dadish through 3D worlds filled with floating platforms, moving obstacles, and environmental puzzles. Core moves include double jumps, dash attacks that disrupt enemies, and wall runs for tight corridors. Levels often split into branches, taking the high path might reveal shortcuts, while lower routes hide collectibles. Puzzles might involve redirecting laser beams or timing jumps to rhythm-based patterns. Combat is optional; some stages let you avoid fights entirely by finding alternate routes. The control scheme is tight, with responsive inputs that reward muscle memory. Sessions typically last 15, 30 minutes, but boss levels can drag on. Replayability hinges on 100% completion, which adds hours of backtracking.
PlayPile community ratings average 4.3/5, with 78% completion reported. Most players finish in 8, 10 hours, though 22% hit 15+ hours chasing secrets. Moods are split: 45% “frustrated but determined,” 30% “enthusiastic,” and 25% “bored by repetition.” Critics praise the fluid movement but note inconsistent level pacing. One review calls it “a masterclass in tight controls but with too many filler stages.” Achievement hunters love the 150+ unlocks, but 30% of players give up on the final boss. The mobile version draws complaints for clunky touch controls, while console/PC users rate it higher for polish.
Dadish 4 is a solid but uneven platformer. At $29.99, it’s fair for the genre, though some levels feel padded. The upgraded mechanics, especially wall running, justify the sequel price for fans of the series. If you thrive on precise movement and don’t mind backtracking, it’s worth the time. Skip it if you dislike grind-heavy boss fights or need deep narratives. With 150 achievements, it’s a decent pick for completionists, but casual players might tire of the repetitive stage design. Your mileage depends on patience for its pacing quirks.
Game Modes
Single player
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