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Daisy Goes to Slime Castle for Tea is a short, quirky RPG built with RPG Maker 2000/2003 tools. You follow Daisy, a default priestess character, as she races against time to rescue a princess trapped in a gooey fortress while also tending to a sick companion. The story unfolds through pixelated dialogue and simple turn-based combat, with a focus on absurd humor and meta-narratives about game development itself. Tea is a recurring motif that ties the scenarios together, though the exact connection remains delightfully vague. This project is a direct nod to early 2000s RPG Maker culture, specifically the VIPRPG and Moshimo communities. Made for a 2023 game jam, it clocks in under three hours but packs in callbacks to old-school maker tropes like randomized encounters and placeholder art. Player feedback highlights its niche charm and the way it doubles as a history lesson for retro RPG tools. The developer’s affection for the medium is obvious, making it a warm hug for anyone who ever spent a weekend tinkering with Tkool.
Game Modes
Single player
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