Dark Hours 2

Dark Hours 2

PC
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About

Dark Hours 2 is a top down shooter with time travel at its heart. You play as Ace or Sally, members of a task force hunting terrorists who hijacked a device that bends timelines. The action shifts between eras and environments, from burning 17th century London to submerged military bases, as you dual wield guns and navigate levels packed with enemies. Quick reflexes and cover mechanics keep the pace tight, with each chapter advancing a story about figuring out a time-altering conspiracy. The game stands out for its varied level design and dual protagonist system. Switching between Ace and Sally offers distinct abilities and perspectives during missions, though weapon variety and enemy types feel familiar to the genre. With a 2016 release date and a small but active community, it’s a hidden pick for fans of fast paced shooters with a sci-fi twist. The campaign’s mix of historical settings and sci-fi elements hasn’t aged perfectly but remains engaging for a concise 5 chapter run.

Storyline

In the year 2098, a revolutionary piece of technology was invented, the Time Ripper. The Time Ripper was a time machine that was going to change the world in unmeasurable ways. Just as the Time Ripper’s development had finished the terrorist army known as the QUEllA stole the Time Ripper. With the QUEllA now having time on their side, they could change anything and everything at their will. In response to this emergency the TRIP Task Force was created to try and recover the Time Ripper and prevent any changes occurring to time. Over the years more and more people joined the fight against the QUEllA and eventually the TRIP Task Force lead by Ace and Sally managed to destroy the Time Ripper. But as Ace destroyed the Time Ripper, he was sucked into a time portal it created. Dark Hours 2 follows the story of Ace and Sally as they try and figure out how theQUEllA survived the events that almost wiped out time itself and put a stop to them once and for all. Throughout the 5 chapters Ace and Sally go from busy cities to windy, snowy lands. From the Great Fire of London and to the QUEllA underwater base to try and finish what they set out to do from the very beginning.

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