
Loading critic reviews...
Finding live streams...
You play a agile fighter sprinting through tight 2.5D environments where every second counts. The goal is simple: slash enemies and reach the finish as fast as possible. Each level forces you to read monster patrols, chain parkour moves, and choose between combat efficiency or speedrunning. Death resets your progress but keeps your upgrades, letting you tweak skills between runs. Combat feels sharp but unforgiving, with tight movement and punishing fall damage adding urgency. The real hook is balancing aggression and restraint. Hacking through crowds adds time but boosts your score multiplier. Dodging and dashing to minimize fights nets faster clears but lower rewards. Community rankings show top players hitting under two minutes on later stages. While the art style and soundtrack feel familiar, the tense pacing and layered upgrades make repeat attempts feel meaningful. Not a deep RPG but a speedrunner’s nightmare made fun.
Game Modes
Single player
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...