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Days Without Incident is a first-person survival horror game from We Create Stuff, released on October 22, 2025, for PC. Set in the decaying town of Ebenflow, it tasks you with uncovering the mystery behind a factory's abandonment and a series of unexplained deaths. The game functions as a lost 2017 prototype that predates the studio’s hit In Sound Mind. As a short, atmospheric experience, it leans into slow-building tension, environmental storytelling, and eerie exploration. You play a lone investigator navigating a rusted factory complex, avoiding hostile creatures and piecing together fragmented clues. The game’s minimal combat focuses on stealth and evasion, making every encounter feel like a test of nerve. It’s a stripped-down but deliberate entry in indie horror, designed for players who enjoy methodical, story-driven scares.
The core loop revolves around exploration and survival. You move through the abandoned factory’s skeletal remains, using a flashlight to illuminate decaying machinery and hazardous zones. Health depletes from prolonged exposure to toxic environments or enemy encounters, requiring careful pacing. Enemies, blob-like, eyeless creatures, roam in the dark, and their presence is often signaled by low growls or sudden, jarring noises. Combat is minimal; you rarely fire a weapon, relying instead on hiding in shadowed alcoves or fleeing through narrow corridors. Environmental hazards like contaminated water and collapsing structures add urgency. Each area hides documents and audio logs that hint at the factory’s past, pushing you deeper into its sickly atmosphere. The game’s short runtime (average 4 hours) forces you to balance curiosity with caution, as backtracking or missteps can quickly lead to respawns.
PlayPile readers rated it 4.2/5, with 70% completing the game and 95% finishing the main story. Average playtime is 3.8 hours, but 65% of players report finishing in under four. Community moods are 65% fear, 30% dread, and 5% isolation. One user wrote, “The silence between screams is worse than the screams themselves.” Critics praised its “relentless unease” but noted its brevity as a polarizing factor. Achievement completion stands at 88%, with 10 total unlocks tied to exploration and stealth. While 40% of players call it “overpriced at $29.99,” others defend its value as a “focused horror vignette.” The game’s 4.1 Metacritic score reflects a niche but dedicated audience.
Days Without Incident is a lean, unsettling horror game best for fans of atmospheric tension over combat. At $29.99, its four-hour runtime feels brief but impactful. The 10 achievements offer modest replay value, focusing on stealth and exploration. It’s a worthy artifact of We Create Stuff’s early work, but its minimalist design may frustrate players expecting deeper mechanics. If you appreciate horror that prioritizes mood and mystery over action, it’s a worthwhile purchase. For others, it might feel like a short but effective scare.
Game Modes
Single player
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