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Décapita is a short visual novel that centers on an unexpected discovery altering the path of human history. A routine night unfolds until a shocking revelation forces the player to make a single but significant choice. The story relies on dialogue and context rather than complex mechanics, with the decision directly influencing the outcome. Its limited runtime keeps the focus on a core moral dilemma without extra fluff. The game was made for the Stop Killing Games JAM and leans into its constraints with purpose. The sparse design highlights a question about control and consequence, using minimal text to build a thought provoking scenario. While brief, the writing lingers through its direct approach. The jam's ethos of concise, impactful experiences shows in every line, offering a quick but memorable narrative.
Game Modes
Single player
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