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Deceit is a co-op multiplayer shooter where 4-6 players compete as either loyal agents or infected traitors. Developed by Automaton and released in 2017, it drops you into a tense social experiment set in a dimly lit asylum. One-third of the team is secretly infected, tasked with sabotaging missions while hiding their identity. The rest must complete objectives and expose the traitors through voting. It’s a fast-paced blend of gunplay, strategy, and deception, designed for players who thrive on reading others and manipulating outcomes. Available on PC and Linux, the game rewards quick thinking and teamwork, or betrayal.
Each session starts with a shared objective, like extracting data or escaping a facility. Loyal players gather intel, vote on who to eliminate, and complete tasks, while infected players sabotage systems, lie in voice chat, and avoid suspicion. Rounds last 5-10 minutes, ending when the mission succeeds or fails. Controls are standard FPS, but success hinges on social cues: who hesitates in chat, who avoids eye contact during meetings. The infected must balance direct attacks with stealthy manipulation, while loyalists debate evidence in real time. The game’s simplicity belies its depth, every decision feels high-stakes, and betrayal can turn on a single misstep.
Deceit holds an IGDB score of 50.5/100, reflecting its polarizing nature. Only 16.1% of players unlock achievements on average, with the rarest, “We The Best”, at 1.5%. Community moods split between praise for its addictive social mechanics and criticism for repetitive rounds. Players note a 4-6 hour average playtime, with most dropping after 2-3 sessions. Reviewers often compare it to a “high-stakes party game,” but others call it “frustratingly inconsistent.” The achievement system reflects its difficulty: 14 total, but only 1.5% of players earn the top-tier unlocks. It’s a game that divides, loved by fans of deception, but too chaotic for casual players.
Deceit is for fans of social deduction and high-risk multiplayer. The low price (often under $10) justifies a try, but the steep learning curve and short replay value may turn off newcomers. With 14 achievements and a completion rate barely above 1 in 6 players, it’s clear the game demands commitment. If you enjoy the thrill of outwitting others or the chaos of betrayal, it’s worth a playthrough. But for most, it’s a niche experience, one that’s either a hit or a miss, much like the votes you’ll cast.
Game Modes
Multiplayer, Co-operative
IGDB Rating
50.5
RAWG Rating
2.9
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