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You’re descending a mile-deep cave to salvage tech and artifacts. Every trip is a scramble against time and the environment. Collect upgrades to improve future runs but avoid the lurking predator that hunts you. Movement and resource management matter, missteps mean respawns. The design leans on tight controls and random layouts to keep things fresh. The game uses procedural generation to shift cave configurations. Permadeath looms large, especially when facing the core threat. Davide Puato built this after a string of smaller indie titles. Launched January 31, 2024, it runs on PC only. The single player focus means no distractions. The challenge curve leans steep but fair, with rewards tied to progress.
Game Modes
Single player
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