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Deep Inside casts you as a servant at Estmour mansion where a fire left unanswered questions. Your job is to follow orders and stay silent while figuring out the mystery through dialogue choices and exploration. The story unfolds via branching conversations and environmental clues as you navigate tense interactions with other staff members. Minimal combat focuses on stealth and social deduction. Developed by Banya and released in 2020, the game runs on PC Linux and Mac systems. It holds a 72/100 on Metacritic from 27 reviews with praise for its atmospheric setting and nonlinear narrative. Players note the slow pacing and limited character models but highlight the moral dilemmas and multiple endings based on decisions made during conversations. The mansion itself becomes a key character through its decaying grandeur and hidden rooms.
Game Modes
Single player
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