

OpenCritic
Mighty
IGDB
Players
"Deep Rock Galactic: Survivor is a standout experience in the bullet-hell auto-shooter roguelite genre. It stands toe-to-toe with some of the best experiences out there, such as Vampire Survivors, Brotato, Army of Ruin, and more. Since the game landed on Xbox Game Pass, I have poured close to 30 hours in so far, and I can still see so much replayability and longevity here. The fact that I’ve wanted to install the game on all of my devices to get my fix just speaks to me about how much of a great game this is. If you’re on a budget and want a game that will give you potentially hundreds of hours of gameplay, then for the price of £19.99, it is so worth it. Alternatively, if you have an Xbox Game Pass subscription, get it downloaded immediately; it’s an addictive masterpiece."
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Deep Rock Galactic: Survivor is a single-player shooter developed by Funday Games and published by Ghost Ship Publishing. Released on September 17, 2025, it exists in the Deep Rock Galactic universe but functions as a standalone title. The game casts players as lone dwarves defending against endless waves of hostile aliens on Planet Hoxxes. Combining auto-shooter mechanics with roguelite progression, it tasks you with mining resources, unlocking upgrades, and surviving increasingly brutal enemy hordes. Available on PC, Xbox, Android, and iOS, it’s a compact, bite-sized experience designed for solo play. The core loop focuses on resource management, weapon customization, and adapting to procedurally generated threats.
You control a dwarf equipped with a basic weapon, fending off relentless alien attacks while collecting ore to upgrade gear. Each run starts in a small base, where you craft tools and weapons before being thrust into survival mode. The action unfolds in a 2D plane, with enemies pouring in from all sides. You can manually aim or let auto-fire handle combat, but positioning and timing are key to surviving harder waves. Between sessions, earned resources unlock permanent upgrades like better loot drops or new enemy types. The game emphasizes incremental progress, balancing short bursts of chaos with long-term planning. Boss battles and randomized item pickups keep repetition at bay, though the difficulty curve can spike unpredictably.
Critic reviews praise it as a standout in the bullet-hell roguelite genre, with OpenCritic averaging 85/100 and 93.75% recommending it. Completexbox and LadiesGamers both awarded 95, calling it a “survivor-like packed with Deep Rock flavour.” Community stats show an average playtime of 22 hours, with 68% of players reporting thrill and 22% stress. Its 300 achievements have an average unlock rate of 11.3%, including the elusive “Employee of the Year” at 0.30%. Players note the game’s simplicity as both a strength and a limitation, with some calling it “addictively punishing” while others find it too repetitive for long sessions.
Deep Rock Galactic: Survivor is a niche pick for fans of punishing roguelites and resource management. The 0.30% achievement and high difficulty spikes may frustrate casual players, but dedicated fans will appreciate its tight loop of progression and chaos. With no price listed, its $20, $30 estimated range feels fair for the content. If you enjoy incremental upgrades and don’t mind repeated deaths, it’s a solid challenge. But for those seeking depth or variety, the limited game modes and mechanics might fall short.
Game Modes
Single player
IGDB Rating
84.4
RAWG Rating
4.0
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