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Delvin: Origins is a turn-based RPG set in a lawless, layered hellscape where tactical choices matter. You play as an incubus prince rebelling against his demonic lineage, navigating treacherous Pits of Hell with a band of misfit imps. Combat blends resource management and positioning, forcing you to outthink cursed enemies while balancing Delvin’s pacifist morals against his father’s violent demands. Exploration feels tight but rewarding, with each level of hell offering new threats and hidden lore about a world where soul-harvesting is political currency. The game’s strongest moments come from its contrast of dark humor and grim settings, as Delvin’s snarky dialogue clashes with eerie environments. Though the 20-hour campaign follows a familiar RPG arc, player reviews note the depth of skill-based combat and the weight of moral decisions. With a cult-like setting and strategic depth, it appeals to fans of tactical storytelling, even if the worldbuilding occasionally falters in polish.
World of Vyen, The Pits of Hell. Year 1 A.R. (Arcane Renaissance). On his 26th birthday, Delvin, the incubus prince of Hell, faces a fateful demand from his father, the demon king Sitanel. Sitanel expects him to ascend to the surface world, seduce humans, and bring their souls to the pits. But Delvin, a pacifist at heart, refuses to harm humans. Instead, he embarks on a journey through the depths of Hell with his imp friends, determined to confront his father and claim his right to live in peace, free from the burden of his dark heritage.
Game Modes
Single player
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