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Demon With a Candy Crisis is a 3D platformer developed by Ethan Shea, releasing March 9, 2026 for PC. You play a sassy demon navigating Hell’s levels to reach the surface world, obsessed with stealing candy. It’s a bite-sized adventure with slapstick humor, featuring candy-themed puzzles and hazards. The game leans into retro platformer simplicity, with neon visuals and a lighthearted tone. Think of it as if a TikTok creator remade Donkey Kong but replaced barrels with gummy bears. It’s not complex, but it is fast, colorful, and weirdly charming.
You’ll spend most sessions running, jumping, and backflipping through levels filled with candy wrappers, bouncing lollipops, and bubbling syrup traps. The core loop is straightforward: collect candy to refill your “sweetness meter,” which powers your abilities like double jumps or temporary invincibility. Levels get progressively glitchy, expect platforms that phase in/out, conveyor belts of jawbreakers, and lava rivers that melt into chocolate. Controls are tight, with WASD movement and a mouse-aimed “candy snatcher” for grabbing hidden items. No enemies, but timing is key. Sessions rarely last longer than 30 minutes, and there’s a New Game+ mode for replayability.
Community ratings average 7.8/10, with critics at 92%. Completion rates sit at 40%, and average playtime is 4.7 hours. The vibe is split: 68% call it “playful,” while 32% find it “tedious after the first hour.” One user wrote, “The visuals pop but the levels start feeling copy-pasted by Act 3.” Another praised, “It nails the retro platformer rush without the frustration.” Achievement data shows 50 total, with 12 requiring 100% candy collection. Price is $19.99, and 74% of players say it’s “worth the cost for the novelty.”
This is a niche pick for fans of bite-sized platformers who don’t mind repetition. The candy theme is silly but fresh, and the $20 price tag is forgiving. If you’re chasing 100% completion, the 50 achievements add a decent challenge. However, the lack of enemies or dynamic puzzles might leave some wanting. Best played in one or two sittings, don’t expect a long-term hook. It’s a sugary snack, not a full meal.
Game Modes
Single player
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