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About

Depersonalization is a turn-based RPG that folds strategy into its narrative core. Players navigate modular scenarios where dice rolls and tactical decisions shape outcomes. Each segment offers branching paths, with choices leading to varied endings ranging from mundane to catastrophic. The structure emphasizes replayability, as no two playthroughs align perfectly. Character progression feels secondary to the world’s shifting logic, where fate and randomness collide. What sets it apart is the layered approach to storytelling through mechanics. The game’s modules function like contained experiments, testing how small actions ripple into larger consequences. With over 20 distinct endings reported in early builds, the emphasis on player agency creates unpredictability. Its fusion of board game simplicity and cosmic horror themes, think dice-driven sanity checks and sudden narrative resets, cements it as a niche but absorbing experience for fans of nonlinear design.

Storyline

We are the prisoners of fate. However, occasionally we can make a big difference and create miracles!

Game Modes

Single player

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