
"Do No Harm is a simple but ambitious indie title, which mix elements of Victorian medicine and cosmic horror in an experience reminiscent of Papers, Please. The idea behind it is fascinating and the game manages to convey a sense of growing tension, between increasingly complex diagnoses and supernatural presences that threaten our mental and physical sanity. However, a poorly refined technical realization, an unbalanced difficulty and characters that are barely sketched out make it a little frustrating and boring. Ultimately, Do No Harm has the potential to be a unique medical/horror experience, but it needs corrections and improvements to reach the level of its ambitions. Corrections that fortunately Dart Games are committed to releasing soon."
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Do No Harm casts you as a doctor navigating a clinic where the usual maladies take a disturbing turn. Patients arrive with symptoms that defy logic, their conditions shift, their bodies warp, and their requests test your ethics. You consult a cryptic medical guide to prescribe treatments, but each decision carries weight: heal the wrong person and risk catastrophe, or let them go and face the consequences. Over 30 days, relationships with colleagues and patients shape a branching narrative where trust is scarce and outcomes hinge on the choices you make. What lingers is the tension between duty and survival. Reviews from early access praise the game’s relentless moral ambiguity, with 87% of Steam players rating it positively. The Lovecraftian horror isn’t in jump scares but in the creeping dread of every decision, knowing the wrong move could figure out everything. With six distinct endings and a cast of unreliable allies, it’s a slow-burn simulator that forces you to reckon with who, or what, you’re really treating.
Game Modes
Single player
IGDB Rating
59.0
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