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Stickmen Studios released Doc Clock back in October 2010 as an indie adventure that mixes platforming with puzzle solving. You play as a time-traveling inventor who needs to build tools out of junk found on screen. The game launched across five platforms including PlayStation 3, PC, Linux, Mac, and the Wii. It is not a high-budget title but rather a quirky experiment where you craft catapults or flying machines from random debris. Players must solve physics-based challenges to progress through different eras while managing limited resources. This unique approach to item creation sets it apart from standard platformers of that era despite its modest Metacritic score of 62.
Sessions revolve around scanning environments for scrap and combining items in your inventory to create new tools. You might spot a spring and a wheel, then assemble them into a vehicle to cross a gap. The controls feel responsive but require precise timing when jumping or manipulating physics objects. Each level introduces new constraints like limited fuel or specific weight limits that force creative solutions. There is only one game mode focused on single-player progression through the story. You spend most of your time examining surroundings, identifying usable parts, and testing your contraptions to see if they work. Failure is frequent since many combinations simply do not function as intended until you try again.
The PlayPile community data shows a mixed reception with players struggling to finish the campaign. Average completion rates sit low compared to similar indie titles from 2010, suggesting the difficulty curve frustrates some users. Metacritic scores hover around 62, reflecting average critical reception. Community moods indicate that while the crafting mechanic is fun, the execution drags down the overall experience. Only 8.9% of players have unlocked achievements on average across all 12 available trophies. The rarest item "No Turning Back" appears in just 1.80% of profiles, proving many people never reach the endgame content. Reviews often mention the concept is brilliant but the pacing kills momentum during longer sessions.
This title works best for players who enjoy physics puzzles over tight platforming mechanics. The price point on digital stores makes it a cheap gamble for curious gamers willing to tolerate repetition. You will likely unlock very few achievements since most people quit before beating the game. Stickmen Studios built a solid foundation with their crafting system but failed to polish the rest of the package. Do not expect a long playtime since average session lengths are short due to frustration levels. If you can handle failing repeatedly while building junk, this might scratch an itch for creative problem solving. Otherwise, skip it and look elsewhere for better value.
Game Modes
Single player
IGDB Rating
40.0
RAWG Rating
2.6
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