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Wake up inside the TARDIS after a mysterious crash. The Doctor needs your help containing Volta, a volatile energy being on the brink of detonation. Galactically motivated villains want to stop the Doctor’s rescue mission, leaving you to scan environments, solve puzzles, and manage Volta’s mood swings with a handy sonic screwdriver. The action unfolds in a brisk 13-minute story that leans into sci-fi urgency and dry Time Lord humor. The polished animation and voice work feel ripped from the TV show, with sharp writing that balances stakes and levity. Set in the same universe as Doctor Who Series 11, this VR-optimized adventure is short but packs a punch. Fans of the franchise will appreciate the recognizable quirks, while newcomers get a concise entry point. The tight runtime ensures momentum never lags, though some may wish for more interactive depth beyond the streamlined narrative.
You’ve been in a collision. You wake inside the TARDIS. The Doctor introduces you to the person, or thing, you collided with. He’s a strange and magnificent ball of living energy called Volta. Part surly teenager, part bomb, Volta is very unstable. In fact, he’s primed to explode. Big time. Unless he can be returned to his home planet, sharpish. The problem is, a squad of galactic busybodies has other plans for Volta. Bad ones. Drawn into a frantic chase, you become The Doctor’s unlikely assistant as she races against time to get Volta home to his parents. Armed with a sonic screwdriver, it is down to you to help The Doctor as she faces the forces of evil, and teenage angst, in this animated 13-minute VR adventure from the team behind Doctor Who Series 11.
Game Modes
Single player
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