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Dogma is an unfinished Japanese fighting game developed by Inudon Empire. You pick from nine fighters with detailed portraits and fluid animations to battle against the computer or a local opponent. The roster features eight color palettes per character that you can tweak in the options menu. Controls require pressing two attack buttons together for special moves, though a Dolphin mode option switches the layout so your left hand handles movement instead. The game lacks endings, credits, and difficulty settings, but the combat itself feels tight with precise input detection that rarely misses even during rapid exchanges. The visual effects for special attacks stand out as the main highlight despite the missing content like a second stage or music track. Characters are well characterized and their moves look spectacular on screen. Players often praise the high quality of the animations, noting that the incomplete state does not ruin the core fun. The AI provides a solid challenge even without custom difficulty sliders. Some fans speculate about a hidden character named Sayuri, but her files seem to be gone. This title offers a surprisingly polished experience for an indie project that never reached full release.
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