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You play as Alan Levi, a time agent stuck in a loop trying to stop a train explosion that kills the inventor of time travel. Each run gives you another shot to tweak events, gather clues, and figure out which actions actually matter. The puzzles aren’t just about logic, they hinge on how you interpret the story and use time itself as a tool. It’s a brainy adventure where every choice feels like a gamble. The real hook is how it layers mystery and mechanics. You’ll replay scenarios with new info, but there’s no hand-holding, solutions emerge from connecting loose threads. Players on forums mention it can frustrate or fascinate depending on your patience for open-ended puzzles. With no multiplayer and a runtime around 8-10 hours, it’s a niche pick for anyone who likes digging into time-bending conundrums.
Alan Levi, a Time Agent, work for an organization with no name that has the goal of time improvement. His work consists of using the time machine called “Dominium” and putting himself into a loop to disrupt anomalies or modify history for the better. Back from a mission, Alan, receives an urgent call, a time anomaly caused the death of the time travel creator. Alan got infinite trys to complete the mission, and the best way to accomplish it? That depends on his judgment….
Game Modes
Single player
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