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IGDB
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Don Bradman Cricket 14 arrived in April 2014 from Big Ant Studios under Tru Blu Entertainment. This title targets fans who want a serious simulation rather than arcade action. You can play on PlayStation 3, PC, Xbox 360, or Xbox One. The game focuses heavily on the technical side of batting and bowling without flashy animations. It asks you to ignore previous cricket titles and treat this as a fresh start. The core promise is raw mechanics over presentation. Players need patience here since the controls demand precision. This is not a casual mobile port but a desktop console experience built for those who want realism in their sports simulations.
You spend your time managing batting stances and bowling arcs with tight control schemes. Every session involves choosing your player, setting field positions, and executing shots based on ball length and line. The AI adjusts difficulty dynamically so you cannot rely on button mashing. A typical match requires reading the pitch conditions and adapting your strategy every over. You switch between aggressive drives and defensive blocks while managing stamina bars that affect your performance late in the innings. Multiplayer modes let you challenge friends online or play co-operative campaigns. The controls feel stiff at first because they require timing rather than reflexes. Bowling involves holding tension on a meter to determine pace and swing.
PlayPile data shows the Metacritic score sits at 74 out of 100. Our tracked user base averages 8 hours per session with a completion rate of 62%. Community mood leans toward "focused" and "challenging" rather than "fun" or "relaxing". Review snippets frequently mention the learning curve is steep for newcomers. Critics praise the simulation depth but note the graphics feel dated compared to modern standards. Only 15% of players have unlocked all achievements, suggesting high difficulty barriers. The community actively discusses bowling mechanics on our forums more than any other section. Average playtime across platforms remains steady at 45 minutes per match for casual users.
This title costs $29.99 on most stores and includes 30 achievements to hunt down. It is strictly for people who want cricket mechanics over arcade fun. The price reflects the niche audience since sales volume remains low compared to FIFA or Madden. You will not find this game on every console shelf, so checking availability matters. The achievement list rewards patience rather than speed. Skip this if you want quick matches or flashy visuals. Grab it only if you have a few hundred hours to invest in learning the system. The lack of polish keeps it from being a must-play for general audiences.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
81.0
RAWG Rating
3.7
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