Don’t Face Up

Don’t Face Up

tesakiza tesakiza February 2, 2024
PCMacIndie
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OpenCritic Score

6
Reviews
33%
Recommend
59
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
3
60-69
1
50-59
1
<50
1

"While Don’t Sink does have a rogue-like difficulty that erases a save file upon failed naval excursion or combat, a part of me doesn’t feel that bumping up the difficulty is worth the risk, as a great deal of the gameplay has to do with waiting and saving resources rather than actively engaging in the kind of swashbuckling gameplay one might expect. If you are looking for a more laid-back, resource-management-oriented sort of title, I might recommend Don’t Sink, although a great deal of its challenge can be circumvented by playing the game relatively safe. Perhaps its the savvy, overconfident nature of piracy that I lack which caused me to shirk from its more adventurous choices. Still, the idea of wasting more time saving money and resources on the high seas didn’t make the prospect all that enticing."

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About

Don’t Face Up is a tense first-person horror game where you navigate a disorienting, memory-loss narrative while avoiding eye contact with unseen threats. You wander a labyrinthine building as flickering lights and sudden movements keep you guessing what lurks nearby. Every turn could reveal something watching from the shadows, but looking up risks provoking it. The game forces you to rely on sound and instinct to map the environment while figuring out fragmented clues about your identity and the building’s secrets. What sets it apart is the constant paranoia of misdirected glances and the claustrophobic pressure to keep moving. With no combat or tools, survival hinges on careful observation and timing. Players spend more than three hours averaging 4.5/5 on Steam reviews, praising its psychological unease and minimalistic design. The lack of exposition means every creak and whisper adds to the mystery, making it a lean, atmospheric scare that lingers in the periphery.

Storyline

You wake up in a building you don't recognize. No, you can't remember who you are, let alone the building. You have lost your memory. The words "Don't Face Up" are left at your feet. Unsure of what it means, you proceed to explore the building. You will have to find out what happened to you and what happened to this place.

Game Modes

Single player

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