![[Don't] Let Go](https://images.igdb.com/igdb/image/upload/t_cover_big/coaly2.jpg)
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[Don't] Let Go is a 3D puzzle adventure game from Two Tri Studios, released in October 2025 for PC. It blends environmental puzzles with a narrative about a bond between a player character and a mysterious entity. Set in an ancient, decaying city, the game tasks you with solving spatial challenges and fending off hostile forces while managing a fragile connection to your companion. The story hinges on themes of dependency and separation, with a tone that leans into melancholy and introspection. It’s a single-player experience focused on methodical problem solving and emotional storytelling, aimed at players who prefer quiet, thinking-person’s adventures over action-heavy gameplay.
You navigate 3D environments by manipulating both your character and the attached entity, which can be detached temporarily to interact with objects or combat enemies. Puzzles often require spatial awareness, like aligning platforms or using the entity as a counterweight. Combat is minimal but tense, involving dodges and timed attacks. Controls are precise but occasionally awkward in tight spaces. Sessions often alternate between slow exploration and sudden bursts of action. The camera can be frustrating in narrow corridors, and some puzzles rely on trial-and-error. Progression is linear but punctuated by optional collectibles, with a runtime of around 8-10 hours. The game rewards patience more than reflexes, with a deliberate pace that matches its somber tone.
Community ratings average 78% with a 6.2/10 score, reflecting polarized opinions. 42% of players complete the game, and average playtime is 9.5 hours. Moods are split: 38% "contemplative," 29% "frustrated," and 19% "moved." Positive reviews praise the "haunting atmosphere" and "emotional payoff," while critics call it "slow and repetitive." Achievement completion sits at 67%, with 32% of players hitting 100%. One review states, "The bond mechanic is clever but underdeveloped." Another notes, "Feels like a demo-length experience padded into a full game." Price sensitivity is high, with 58% of players considering it overpriced at $29.99.
[Don't] Let Go is a niche pick for fans of cerebral puzzles and downbeat narratives. While its emotional core resonates with some, technical quirks and pacing issues hold it back. The $30 price tag feels steep for its 10-hour runtime, and the 42% completion rate suggests it struggles to maintain engagement. If you enjoy atmospheric puzzles and don’t mind a slow burn, it’s worth a shot. But for those prioritizing polish or action, this might feel like a missed connection. The 32% of players who completed 100% achievements likely found hidden depth, though most won’t.
Game Modes
Single player
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