
IGDB
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Don't Scream is a tense, bite-sized horror game where you explore Pineview Forest for 18 minutes without making a sound. Movement controls time, stand still and the world pauses, forcing you to balance caution with urgency. The catch: your microphone becomes the judge. A shaky breath, accidental keyboard tap, or sudden gasp can trigger a restart. Designed to amplify every creak and shadow, the game uses dynamic scares that shift between playthroughs, keeping you guessing what lurks in the woods. What makes it stick is the raw, found-footage aesthetic and the clever twist on player input. Without a scripted story, the real draw is figuring out the forest’s secrets through environmental clues and repeated attempts. Made by two developers with a clear love for '90s horror tropes, it’s a short but nervy experiment in fear that’s already drawing praise for its simplicity and ingenuity.
DON’T SCREAM is an Unreal Engine 5 short horror experience inspired by '90s camcorder found footage. Designed by Joe Henson. The challenge is simple: explore the mysterious Pineview Forest for 18 minutes without screaming. Sounds easy, right? But there's a catch. Time only progresses as you move, and you cannot predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience. DON'T SCREAM doesn't follow a set story, but there's a deep lore hidden within.
Game Modes
Single player
IGDB Rating
50.2
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