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You play a high school student who wakes up in a locked mansion after a bus crash, trapped with classmates and strangers. This point-and-click adventure tasks you with exploring the eerie setting, piecing together clues from bloodstained memos and cryptic photos, and uncovering why people are vanishing. Dialogue choices shape interactions with characters like Riyo, a classmate whose presence feels both familiar and ominous. The Sega Saturn original leans into classic mystery tropes with a focus on inventory puzzles and branching narratives. The game’s strength lies in its tense atmosphere and slow-burn reveals, though its 1998 visuals and occasionally clunky interface show age. A niche title for fans of old-school mystery games, it stands out for its cast of distinctive characters and the way it weaves personal relationships into the central horror. While not widely discussed today, it remains a curious entry in the visual novel genre’s early years.
In this game, you play the role of a high-school student (whom you can name as you like). A bus takes him and his classmates to the school every day. But this time, just when the hero was talking to one of his classmates, the lovely girl Riyo, a car drove up to the bus, there was a sound of a crash, and then the hero became unconscious. When he woke up, he found himself, his classmates (most of whom were girls), and a couple of unknown people in a locked room in a strange mansion. Soon the hero realizes something terrible is going on in the mansion. People are being killed under mysterious circumstances, their corpses hidden; he finds a memo soaked in blood and a photograph. Will he be able to solve the mystery and to protect the people destiny brought him together with?
Game Modes
Single player
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