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Dream is a surreal adventure-puzzle game from HyperSloth, published by Mastertronic in 2015. Inspired by titles like Yume Nikki and Dear Esther, it tasks you with navigating a fragmented dreamscape as Howard Phillips, a directionless grad student. The game blends exploration, logic puzzles, and cryptic narrative snippets, with environments shifting from whimsical to nightmarish. Designed for PC, it’s a single-player experience that leans into slow-burn discovery. Think of it as a disjointed, low-budget take on existential self-help, best for players who enjoy figuring out abstract stories through environmental cues.
You wander through procedurally generated dream zones, each with distinct themes and puzzles. Movement is slow and deliberate, often requiring backtracking to access new areas. Puzzles range from simple object interactions to timed sequences and hidden switches. The horror sections are brief but jarring, featuring sudden jump scares and abstract threats. Narrative fragments are scattered as journal entries or audio logs, but they’re intentionally vague. Controls are basic, mouse and keyboard navigation with limited hotkeys. Sessions feel like wandering a half-remembered dream: you’ll spend 10 minutes solving a corridor puzzle, then 20 minutes aimlessly searching for the next clue.
Community stats are mixed. Metacritic averages 59/100, while IGDB users give it 79.7/100 from 6 reviews. Player completion rates average 11 hours, but 29 achievements sit at a 5.7% unlock rate overall. The rarest, "Researcher," is unlocked by just 1.1%, a data-gathering task in a rarely accessed zone. Reviews split between praising its ambition and criticizing repetitive design. One user called it "a pretentious maze," while another noted "the puzzles feel like they’re teasing you." The game’s polarizing vibe is clear: 42% of players list it as "boring" in mood tags, but 31% mark it as "quirky."
Dream is a niche experiment best suited for fans of abstract storytelling and patient exploration. With no listed price, its budget-friendliness makes it a low-risk try, but the lack of polish and repetitive puzzles may frustrate. The 29 achievements add replay value, though most are gated by obscure conditions. If you enjoy piecing together cryptic narratives and don’t mind meandering for hours without direction, it’s worth a shot. Otherwise, skip, there are more rewarding adventure games with better-designed mechanics.
You take on the role of Howard Phillips, a young graduate with no direction in life who develops an obsession with his dreams. Discover dreams and nightmares filled with puzzles and secrets to help Howard find the meaning to his life.
Game Modes
Single player
IGDB Rating
79.7
RAWG Rating
2.4
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