Drowned God: Conspiracy of the Ages

Drowned God: Conspiracy of the Ages

Share on Bluesky

Loading critic reviews...

Finding live streams...

About

Drowned God: Conspiracy of the Ages is a 1996 point-and-click adventure steeped in occult symbolism and sci-fi theory. You interact with a mysterious brass device called the Bequest Globe, which ties your progress to numerology and fragmented narratives. The game tasks you with figuring out a grand conspiracy about humanity’s extraterrestrial origins by navigating surreal environments, solving logic puzzles, and engaging with cryptic characters across fictional timelines. Two enigmatic entities, represented by masks in separate chambers, offer conflicting guidance, their dialogue layered with vague clues and philosophical musings. Progress hinges on interpreting abstract symbols, aligning gears, and decoding text that blends history, mysticism, and speculative science. The game’s ambition lies in its dense, heady premise and willingness to let players piece together its lore at their own pace. While its clunky interface and text-heavy approach may feel dated, it’s celebrated by niche audiences for its bold storytelling and intricate worldbuilding. With elements of RPG progression, strategy planning, and simulation mechanics, it defies easy categorization. Though overlooked at release, it remains a curiosity for fans of cerebral, offbeat adventures. Its cult following often cites the sheer audacity of its central idea, history as a constructed lie, as its most compelling feature.

Storyline

The game's plot begins in a chamber containing the Bequest Globe, a device which the player has recently inherited. The Globe is a giant brass cylinder full of gears, fronted by a clock face made of sliding and rotating plates comprising twenty-two Roman numerals, which represent the Major Arcana, with the Kabbalistic tree of life in its center. A voice welcomes the player and tells them the Globe is a gift, then explains that the player must unlock the secret of the drowned god. The player initially must enter their name into the device, which then displays a series of past lives the player has lived. The name is converted into its numerological equivalent. Above and below the central chamber are two other areas, called Kether and Malchut respectively, each of which houses a display screen with a mask-like face that provides the player with information about the next task. The motivations of the two organizations represented by the faces are murky, although it becomes clear they are acting in opposition to each other. Both masks refer to the player by their assigned number.

Game Modes

Single player

Deals

Finding deals...

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...