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Due is a brief first person adventure that mixes horror with deliberate climbing and exploration. You play a tribe member in a distant future tasked with restoring water by appeasing ancient gods through ritual. The gameplay emphasizes slow, tense movement through eerie environments, balancing environmental puzzles with precarious climbs to advance the story. The short runtime focuses on building atmosphere and isolation over extended action. Made in 48 hours for the Haunted PS1 Wretched Weekend Jam, it shares DNA with Rubeki Games’ later title Kill the KOTH. Stark visuals and minimalist storytelling create a haunting mood, though the limited scope leaves the narrative underdeveloped. With a runtime under an hour, it feels more like a prototype than a complete experience. Still, its tight mechanics and unsettling setting have earned it a niche reputation. Players seeking experimental horror with minimal polish might find the challenge engaging despite the brevity.
Game Modes
Single player
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