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You run a dungeon full of zombies and traps. Your job is to arrange them in ways that stop heroes from ruining your day. Drag monsters into rooms, set trap triggers, and balance resources to keep invaders from escaping. The game mixes tower defense and base-building with a focus on grid-based strategy. Each layout requires tweaking enemy types and ability cooldowns to create a self-sustaining nightmare. Since 2017 players have praised its deep customization and Steam Workshop support. User-made dungeons add endless replayability for those who want to test their design skills. The sequel adds more creature types and visual polish while keeping the core loop of trial-and-error tweaking. If the first game had you tweaking layouts for hours this one’s got more tools to keep you busy.
Game Modes
Single player
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