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Dungeon Train is a fast-paced indie shooter where you play as a security guard defending a night train under attack. Developed by Owen Black and released in 2026, it’s a single-player game focused on gunplay and quick reflexes. You’ll move car by car through the train’s interiors, battling hijackers and completing objectives to restore control. The game leans into straightforward action, with minimal story and a focus on combat. Set in a gritty urban backdrop, it’s built for short bursts of intense shooting. If you like run-and-gun mechanics with clear objectives, this is your pick.
Each session starts in the train’s first car, where you’re armed with a basic pistol. You’ll fight waves of enemies using cover, grenades, and upgraded weapons found in later cars. The layout is linear but forces you to backtrack for side objectives, like rescuing hostages or disarming explosives. Controls are tight, left stick moves, right stick aims, with dedicated buttons for melee and grenades. The action never slows, and each car ends with a boss fight. Ammo is scarce, so managing resources is key. You’ll replay sections often to collect hidden items and achievements, which track completion rates in each car. The game rewards speed but can feel repetitive after 5-7 hours.
Dungeon Train has a 4.3/5 rating on PC with 72% completion. Average playtime is 6.2 hours, and 18% of players finish 100%. The mood is mostly upbeat, with 78% of reviews calling it “fun but flawed.” Critics praise its accessibility but note “shallow enemy AI” and “limited variety.” Achievement completers average 4 hours faster than others. Players love the gunplay but gripe about “samey” level design. One user wrote, “Great for quick sessions but doesn’t hold up long-term.” The price at launch was $29.99, and 45% of owners own it.
Dungeon Train is best for casual shooters who want 5-7 hours of action without deep lore. It’s priced reasonably for a PC-only indie title, and the achievements add replay value. If you enjoy linear gunfests with clear goals, it’s worth the $15 sale price. However, long-term fans of open-world or narrative-driven games might find it too repetitive. The community’s mixed feedback reflects its strong points and obvious gaps, play it for the adrenaline, not the depth.
Game Modes
Single player
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