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Élan mixes simulation and strategy with a visual novel narrative. You play as a top candidate in a project to colonize a new planet, training in a research city alongside other gifted individuals. The core loop revolves around dialogue choices that shape interactions, with options to respond in Happy, Normal, Sad, or Mad tones. These decisions influence relationships and outcomes, blending social strategy with story progression. Released in 1999, the game’s emotional response system stands out as a rare mechanic in its genre. While its dated presentation shows, fans of narrative-driven simulations appreciate its layered character dynamics and branching scenarios. Available on older PlayStation platforms, it caters to niche audiences exploring retro strategy titles with a focus on interpersonal mechanics.
A plan to migrate humanity to the planet "Elan" is created, the Elan Project. In order to select suitable people to join the project many boys and girls with great mental ability are gathered in the research city Alpha. The protagonist is one of the best candidates, and while acquiring training they interact with the other candidates. While conversing with the other candidates there aren't just the usual conversation options. It is also possible to choose Happy/Normal/Sad/Mad emotional type responses.
Game Modes
Single player
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