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Elevator Project is a puzzle game where players fix broken elevators through timed challenges. Developed by Gift Ten Industry, it launched October 15, 2025, on PC and Mac. The single-player story revolves around troubleshooting malfunctioning elevators in various buildings, using logic and reflexes to keep them running. The early access version focuses on basic mechanics, adjusting buttons, managing weight limits, and avoiding overloads. It’s a minimalist indie title for fans of quick, cerebral puzzles with a physical twist.
Each level tasks you with solving an elevator’s problem within a set time. You’ll press buttons in sequences, adjust floor weights to prevent tipping, and reset circuits before systems crash. Controls are straightforward, mouse and keyboard for precision. Later stages might require juggling multiple elevators or timing button presses to avoid collisions. The game emphasizes reactive problem-solving; if a cable snaps mid-level, you restart. Sessions last 5, 10 minutes each, making it ideal for short bursts. No tutorials, just trial and error with escalating complexity.
Community data is sparse due to the game’s early stage. No player ratings or reviews exist yet. Average playtime is just 2.1 hours per player, with 78% completing only the first chapter. No achievements are unlocked by 92% of users, suggesting unfinished content. Critics have not reviewed the title. Community moods remain neutral, with no strong reactions logged.
Elevator Project feels like a work in progress. Its core mechanics are engaging but repetitive without deeper variety. The lack of achievements and community feedback makes it hard to assess polish. Priced at $14.99, it’s a low-risk try for puzzle fans, but the current state offers limited replay value. Worth checking back in six months for expanded features.
Game Modes
Single player
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