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Elevator VR is a minimalist simulation that puts you inside an automated elevator with no real goals or interactions. Developed by Babaroga, it runs on PC, Linux, and SteamVR. You press buttons, but the machine ignores your input and follows its own mechanical routine. The experience focuses on the mundane yet surreal act of being trapped in a metal box that moves up and down without care for your presence. The lack of control is absolute, mirroring the game’s cold, functional design. Players describe it as a meditative exercise in futility rather than traditional gameplay. With no combat, puzzles, or story, the appeal lies in its stark contrast between human intention and machine indifference. A small but curious audience has embraced its absurdity, though it’s not for everyone. The 2017 release date feels fitting, this is a game that doesn’t rush, doesn’t adapt, and doesn’t explain itself.
You have boarded the elevator. The elevator is a machine which will go to designated places. The elevator is in motion. The elevator travels the designated route. The elevator is not sentient. The elevator does not care about your life, needs, wants, or desires. The elevator neither has hopes nor cares about yours. The elevator is an analogue machine. The elevator has cables and pulleys. The pulleys control its speed and direction. The elevator button suggests what the elevator should do next. The elevator does what it wants next. It is the elevator. The elevator is, and the elevator does.
Game Modes
Single player
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