
IGDB
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Emily Wants to Play casts you as a pizza delivery driver who stumbles into a decaying house during a storm. The front door slams shut behind you, trapping you inside as the clock ticks toward the next hour. Each hour that passes unleashes a new threat, hostile toys, then dolls, then Emily herself, forcing you to hide, solve environmental puzzles, or risk being caught. Exploration is key, but every room feels like a potential death trap. The longer you stay, the more the house twists against you. The game thrives on its escalating tension and minimalist horror. With no combat or save points, survival hinges on timing and observation. Players praise its clever use of time pressure and the way the environment shifts each hour. Originally self-made by Shawn Hitchcock, it landed on multiple platforms including PC, consoles, and mobile. The 45-minute runtime leaves little fat, packing its scares into a tight, replayable experience. Some find the toy designs unsettlingly memorable.
It’s 11pm, and you are at the last house on your route. The lights are on, and the front door is opened. But, the windows are all boarded up and the grass is overgrown. It seems like a strange place to deliver a pizza, but at least, it looks like someone is home. You run to the front door since it’s storming pretty bad. “Hello!? Your pizza's here!" You announce. No one answers. There's an eerie silence. You are getting soaked from the rain, so you hesitantly step inside the door and look around. The front door suddenly closes behind you. You just wanted to finish this last delivery and head home for the night. Now you must figure out how to get out of this stupid creepy house. Freely roam the house and try to figure out what is going on. Three dolls and a strange girl named Emily will also start roaming the house as the hours toll by. Stay away from them, but if you do end up in a room with one, figure out how to stay alive. This may be your last pizza delivery. Can you survive the night?
Game Modes
Single player
IGDB Rating
79.3
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