
IGDB
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You play a sandwich delivery driver arriving at a dimly lit research facility around dusk. The order comes from Central Evidence a division handling criminal investigations. Inside you find abandoned halls cluttered with strange artifacts and a unsettling silence. Your goal is to escape while avoiding hostile entities that lurk in shadows. You use environmental objects to create diversions hide in narrow spaces and manage limited resources. Each encounter forces quick thinking and careful movement. The atmosphere builds tension through creaking doors flickering lights and sudden appearances of twisted doll-like figures. The game leans into found footage style presentation with distorted audio logs and cryptic notes scattered throughout. Community feedback highlights the effective jump scares and claustrophobic level design though some note repetitive enemy patterns. With roots in the Emily Wants to Play series it expands on its predecessor's premise by shifting from a home setting to a more expansive yet equally unnerving environment. The stealth focused gameplay contrasts with the series' usual reliance on direct interaction making it feel distinct while retaining its core unsettling vibe.
They didn't believe the pizza guy. They kept the dolls. A sandwich delivery guy is on his way with an order for Central Evidence. He's not ready for what he finds. Emily and the dolls are back with new friends, scares and more. Use stealth and strategy to survive their unique games in this survival horror.
Game Modes
Single player
IGDB Rating
70.0
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