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Entropy is a tactical RPG where you lead a crew of mercenaries into hell to halt a demonic invasion. Developed by Lovely Hellplace and published by DreadXP, it released in late 2026 for PC. The game leans heavily into turn-based combat with grid-based positioning, branching story choices, and party customization. Its vibe is classic JRPG meets modern tactical depth, with a focus on resource management and permadeath risks for certain characters. You play as a squad leader making morally gray decisions that shift the story and world outcomes. If you like deep stat trees, strategic battles, and narratives where your moves matter, this one hits hard.
Each session mixes exploration and combat. You’ll navigate hex-grid maps, managing stamina and positioning to outmaneuver enemies. Battles require balancing armor types, elemental weaknesses, and status effects, like poisoning foes or boosting allies’ crit chances. The story unfolds through dialogue trees where picking “ally” or “ruthless” options changes faction relations and mission rewards. Between fights, you recruit specialists (snipers, medics, bruisers) and upgrade their gear. Sessions often last 2, 3 hours, but tough boss fights might drag longer. Controls are responsive but clunky at times, especially when switching between inventory and combat commands.
PlayPile users rate it 4.3/5 (14,200 reviews), with 88% completing the base story. Average playtime clocks in at 28 hours, and 87% say they’d recommend it. Community moods are mostly excited (42%) and curious (28%), but 19% gripe about unclear UI. Critics praise the “strategic depth” and “replayability,” while some note grinding early-game stats. Completion data shows 73% unlock all 45 achievements, including secret endings tied to moral choices. The most common complaint? “Boss 12’s phase shifts are broken.”
Entropy is a solid 40-hour commitment for tactical RPG fans. It’s not perfect, the UI stumbles, and some mechanics feel unbalanced, but the branching narratives and class synergies keep it fresh. With 45 achievements and multiple endings, it demands repeats. Price isn’t listed yet, but the depth justifies it if you enjoy planning 10 moves ahead. Skip if you hate permadeath or grinding. Otherwise, it’s a worthwhile expedition.
Game Modes
Single player
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