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You play a doll trying to escape a family that wants to eat you. Sneak around their house in short bursts, using dim lighting and furniture to avoid detection. The family roams unpredictably, sometimes pausing to listen or investigate noises. Your vision is limited and shaky, forcing you to balance caution with progress. Each run feels like a high-stakes race against both time and luck. The tension comes from the family's erratic behavior and the fragile illusion of safety. Early reviews highlight how small details, like a creaky floorboard or a sudden shout, keep you hyperaware. While the map is small, the constant risk of reset makes every second feel urgent. Early access players note it’s a brief but intense experience, best played in short sessions.
Game Modes
Single player
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