Exodus: Creepy Time

Exodus: Creepy Time

PCXONESeries X|SShooterAdventure
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Rating3.0

User Rating

1 ratings

56

OpenCritic

Weak

1

Players

56WEAK

OpenCritic Score

12
Reviews
17%
Recommend
58
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
3
60-69
5
50-59
2
<50
2

"Creepy Tale certainly lives up to its namesake, courtesy of superb sound design and art heavily inspired by the works of John Kenn Mortensen, but it's a title which falls apart under scrutiny. A completely silent narrative is ambitious, as is designing puzzles exclusively around visual cues, but there's barely an hour of actual content in-game. Any puzzle-solving veterans are basically guaranteed to roll credits within 45 minutes. What's worse is that while the atmosphere is palatable (with enough mild scares that feel earned), Mortensen's "influence" borders on plagiarism. He's mentioned in the staff roll for what it's worth, but under a very specific "Inspired By" credit. Regardless of any involvement Mortensen may or may not have had, the fact the game is dripping in his style does it no favours - if only because it's a blatant imitation lacking artistic integrity. Creepy Tale is fine enough on the cheap, but it won't satisfy competent gamers, nor is it a suitable introduction to newcomers given its emphasis on gore."

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About

Exodus: Creepy Time casts you as a knight battling mystical threats in a medieval setting rendered in a stylized, eerie art style. The gameplay mixes top-down shooting with roguelike progression and puzzle-solving, requiring quick reflexes and careful resource management. Each run feels procedurally generated, pushing you to adapt tactics as you navigate cursed lands filled with shadowy enemies and environmental hazards. The story is sparse but leans into a moody, gothic tone that permeates the world design. Despite a polished look and a few intriguing set pieces, the game struggles to balance its ambitions. Critics praised the atmosphere and short narrative hooks but noted repetitive combat loops and obtuse puzzles. OpenCritic averages 56/100, with just 16.67% of reviewers recommending it. One player called it "frinking sucked harder than a desert goated," while others highlighted its nostalgic indie charm. The puzzles in particular split opinions, some found them creatively spooky, others frustratingly vague. If you enjoy genre-hopping experiments with a strong visual identity, it’s a risk.

Game Modes

Single player

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User Reviews

1
Aisha Patel
3.0/10
1mo ago

ngl this game lowkey fricking sucked harder than a desert goated. i was like okay let me try exodus creepy time bc the art looked kinda cool but then it was just basic as heck shootin with zero flavor text or cool lore. the controls felt like my grandma walkin in slow mo and the ...

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