Extremely Common Game of Escape

Extremely Common Game of Escape

Naoki Nakashima September 4, 2006
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About

Trapped in a cluttered room you’ll click around to solve puzzles and find your way out. Naoki Nakashima’s 2006 escape game follows a straightforward formula but leans into its simplicity. Items are hidden in plain sight and solutions rely on logic and observation. The lack of frills makes it feel like a classic and the web browser format keeps it accessible. Its unassuming design has earned it a cult following among escape game fans. While not as complex as later entries in the genre it’s a solid foundation for newcomers. The series’ reputation for clever puzzles starts here even if the room itself is refreshingly ordinary.

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