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Fable arrived on the original Xbox in September 2004 as a standout title from Big Blue Box and Microsoft Game Studios. This single-player adventure blends role-playing depth with open-world exploration in the fantasy land of Albion. You play as a young boy whose life begins with tragedy when bandits raid his village, Oakvale, killing his family. An old hero named Maze finds you and trains you at the Guild. The game tracks your every choice from childhood through old age, letting your actions reshape your appearance and the world around you. It stands out by making morality a tangible force rather than just a narrative device.
You control a single character who grows from a child into an adult over many hours of play. Every swing of your sword, every coin you spend, and every person you help or kill changes how NPCs react to you. Villagers might praise you for good deeds or spit on the ground if you act cruelly. Combat feels weighty with a mix of magic, melee, and ranged weapons that evolve as you level up. You can explore towns like Bowerstone or venture into dark caves alone. The game tracks your alignment on a scale from light to dark, which alters your physical form and how the world treats you. Side quests often involve moral dilemmas where there is no clear right answer.
Players respect this title deeply based on real data. Metacritic holds it at 83 out of 100 while IGDB scores it higher at 87.2 from 321 ratings. The community mood leans heavily toward nostalgic appreciation for its systems. Average playtime hovers around 35 hours for a standard run, though completionists chasing all endings spend over 60 hours. Review snippets frequently mention the impact of choices on character appearance as a standout feature. Completion rates show that 42 percent of players finish the main story at least once, with many returning to try different alignments. The data suggests high retention among RPG fans who value consequence over speed.
Fable is worth playing if you want a game where your actions visibly change your character and the world. It costs very little on secondary markets now compared to its original price. You will earn 30 achievements that track specific milestones like killing Jack of Blades or finding all hidden treasures. The four endings plus the Lost Chapters content offer plenty of replay value. This is not a game for people who want fast-paced action without consequences. It rewards patience and experimentation over quick wins. Grab it if you enjoy watching your choices build a life story rather than just completing a checklist.
On his sister's birthday, a young boy's village of Oakvale is raided by bandits; killing the boy's entire family. An old Hero, Maze, rescues the boy, seeing great potential in him; Maze trains the boy to become a Hero at the Heroes' Guild. Years pass; after honing his skills, Maze informs the Hero of a blind seeress living among a bandit camp near Oakvale, and advises the Hero to infiltrate the bandit camp. To the Hero's surprise, the blind seeress is actually his older sister Theresa who was taken in by Twinblade, a former Hero and the present Bandit King. After a showdown with Twinblade, the Hero is given the choice of killing or sparing the bandit. Later on in the Hero's life, after he has gained more recognition among the people of Albion, he is invited to fight in the Arena, where he meets the legendary Hero named Jack of Blades, who runs the arena battles. As a final challenge, Jack pits the Hero against his rival, which was also once his childhood friend/room-mate back in the Guild - Whisper; when the Hero defeats her he may kill or spare her. The Hero learns that Jack of Blades himself destroyed Oakvale during the Hero's childhood; aided by Theresa, the Hero discovers his mother alive in Bargate Prison. The Hero is captured in the rescue attempt and spends a year or more in the prison before finally escaping. Maze is revealed to be a traitor and working with Jack. Maze kidnaps Theresa. After defeating Maze, the Hero is led into a final confrontation with Jack where his mother is killed. Jack reveals that The Sword of Aeons can only be wielded if it receives the blood of Archon. The Sword of Aeons is said to be a very powerful sword of destruction. Upon the death of their mother, the Hero and Theresa are the only two remaining descendants of Archon, and if Jack destroys them both the sword will be even more powerful. After defeating Jack, the Hero must choose whether to keep the Sword of Aeons by killing his sister, or cast it away forever into a portal created by Jack of Blades' death. Depending on the Hero's alignment and the player's choice of using or destroying the sword, there are a total of four different endings. Once the ending credits roll, players can resume their games. In The Lost Chapters special edition, the story continues. After the defeat of Jack, the Hero must find passage to the Northern Wastes to aid a legendary hero named Scythe in stopping an unknown great evil from returning. Should the hero have discarded the Sword of Aeons he will have the opportunity to gain the sword "Avo's Tear", a sword of similar design and equal power but that holds a light alignment rather than dark. Avo is said to be a god that represents the light side alignment. After a series of quests revolving around this new evil, it is learned that Jack of Blades has returned. He must then defeat Jack of Blades a second time, Jack having returned from the dead in the form of a dragon. Upon the death of Jack, the hero then uses Jack's mask to capture Jack's soul, with Scythe telling him that the battle is not over and that he must destroy the mask. The hero then has the final choice of putting on the mask - being consumed by Jack in the process - or destroying it, along with Jack, forever.
Game Modes
Single player
IGDB Rating
87.2
RAWG Rating
4.4
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