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You run a data mining company in 1999. Your job is to collect, categorize, and sell faces. Click to process batches of questionable photos. Assign workers to sort them by age, gender, and other traits. Upgrade servers, automate workflows, and expand your operations as demand grows. The more data you hoard the more profit you make. The game loops on simple mechanics but layers in moral compromises. You’ll justify shady practices with corporate jargon while the world around you crumbles. The game’s strength lies in its quiet irony. It uses the 90s aesthetic to mirror modern data exploitation without heavy-handed messaging. Player choices rarely feel binary but instead blur lines between pragmatism and complicity. Early access reviews on Steam show 85% positive ratings with praise for its "creepy simplicity" and "uncomfortably relevant themes." It’s a slow burn that lingers more for its tone than its mechanics.
Game Modes
Single player
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