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Faith in Despair is an indie strategy game that blends deckbuilding with roguelike progression. Released November 12, 2025, it tasks you with crafting cards and exploiting synergies to defeat waves of demons in single-player runs. Designed for PC, Linux, and Mac, it’s a no-nonsense pick-up-and-play experience. The game’s charm lies in its tight loops of card customization and risk-reward combat. If you’ve ever enjoyed grinding combos in Slay the Spire or managing resources in Risk of Rain, this might hit your sweet spot.
Each run starts with a basic deck, which you expand by collecting new cards and relics. Combat is turn-based, emphasizing positioning and resource management. Demons spawn procedurally, with each wave introducing tougher enemies and unique abilities. You’ll spend most sessions tweaking card synergies, balancing between aggressive plays and defensive maneuvers. The demon board mechanic forces you to adapt, certain cards only trigger if you defeat specific enemy types. Runs last 15, 30 minutes, and death resets your deck but keeps earned upgrades.
PlayPile users rate it 8.7/10, with 68% completing the main campaign. Average playtime clocks in at 4.5 hours, though 22% report over 20 hours. Community moods are split: 58% label it “addictive,” while 19% call it “frustrating but fair.” Achievements (800 total) skew toward niche combos, like defeating a boss with only fire-based cards. Critics praise its depth but note a steep learning curve. One review: “It takes 10 runs to stop feeling like you’re fighting the system.”
Faith in Despair is a solid pick for deckbuilder fans willing to invest time. At $29.99, it’s reasonably priced but demands patience, early runs feel clunky. The 800 achievements add replayability, though most are optional. Skip if you hate permadeath or want instant gratification. For those who enjoy methodically building a deck and thriving on incremental progress, it’s worth the grind. Just don’t expect a gentle onboarding.
Game Modes
Single player
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