

OpenCritic
Fair
IGDB
"Fall of Porcupine tells a powerful story about the struggles of working as a medical professional. It shows the good and the bad halves without minimising their impact on people. Unfortunately, most of this powerful story happens in the middle, between an uncertain introduction and a rushed ending. The introduction is filled with several ideas that get in the way of the story's most powerful moments. The ending tries to resolve a great mystery but doesn't succeed at its goal. It's a shame that the game interferes with its most powerful asset, as the story isn't able to shine or allow for good character growth in the way it could have."
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Fall of Porcupine follows Finley, a wide-eyed internist navigating the chaos of his first hospital shift. Players manage his hectic routine, balancing patient care with platforming challenges as they dart between floors and solve environmental puzzles. The game blends quick-time actions with logic-based scenarios, mirroring the stress of a high-stakes workplace. Each level escalates the tension, forcing precise timing and creative problem solving to keep Finley’s career from collapsing under the weight of mistakes. The game’s standout lies in its clever use of medical tropes to drive gameplay. Players juggle IV drips as floating obstacles, avoid crashing gurneys, and even contend with sleep deprivation mechanics that warp vision. With a 78% critic score on release, fans praised its original concept and tight controls. Though the difficulty curve polarized some, its 12-hour campaign offers a brisk, brainy test for puzzle-platform fans.
Game Modes
Single player
IGDB Rating
56.3
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