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You play as a delivery driver in a crumbling world where abandoned cars block roads and flickering streetlights barely hold back the dark. Your job is simple: drop off a suspicious package in a city that feels closer on the map than in reality. But every turn brings new obstacles. You'll scavenge for fuel, avoid hostile figures in the distance, and wrestle with a vehicle that's more likely to break down than keep running. The game leans into quiet dread more than jump scares, letting the emptiness of the setting do the work. What sets it apart is the way the environment feels lived-in and off-kilter. Faded billboards still play old ads. A radio crackles with static and half-heard warnings. You don't know who or what is chasing you, and that ambiguity sticks. Early access players noted the game's ability to make a single road feel endless. It's short but deliberate, trading spectacle for a slow-burn unease that lingers after you reach your destination.
Game Modes
Single player
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