

IGDB
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Five Nights at Freddy's Sister Location is the second entry in the horror survival series. You play as Mike, a technician working overnight shifts in a shadowy warehouse storing broken animatronics from a closed pizza restaurant. Each night you balance maintenance tasks like resetting circuits and delivering power surges to keep the robots active. But after a blackout on the second night, the machines break free. You'll navigate dim corridors, track movements via security feeds, and avoid being cornered by hostile animatronics while managing limited resources. The tension builds as the story weaves in hidden lore and cryptic warnings from a glitching AI. The game stands out for deepening the series' unsettling mythology. Players uncover connections to earlier games through audio logs and cryptic dialogue, with some calling it the most disturbing entry yet. A small but vocal fanbase praises its atmospheric dread and layered storytelling, though the puzzle elements feel more integrated than in prior installments. The 15-minute run time per night keeps it brisk, but the lingering creepiness lingers long after you shut off the lights.
Mike is hired by Circus Baby's Entertainment and Rental, an underground facility storing animatronics from the closed Circus Baby's Pizza World. The facility's AI, HandUnit, greets Mike each night and assigns him maintenance tasks. On the first night, everything runs smoothly: using elevated control pads, Mike checks on and, if necessary, administers electric shocks to the three animatronics—Ballora, Funtime Foxy, and Circus Baby—to ensure they remain active, before leaving. On the second night, the power goes out, the animatronics come to life, and Circus Baby warns Mike of the danger posed by the other animatronics. She instructs him across Ballora Gallery and assists him in resetting the circuit breakers. On the third night, after performing maintenance work on Funtime Freddy, Mike is attacked by Funtime Foxy and is placed in a springlock suit by Circus Baby for his protection, from which he must escape while repelling Minireenas on the fourth night. On the fifth night, Mike discovers two hanged technicians in the location where the animatronics should be, preventing HandUnit from detecting their absence. Circus Baby directs Mike to dismantle her empty shell in the Scooping Room, where the animatronics' endoskeletons are extracted, explaining that this is necessary to "save what is good so the rest can be destroyed." However, she warns him that he is being pursued by the animatronic Ballora, who intends to kill him. Between nights, Mike watches an animated sitcom at home. Elizabeth, William Afton's daughter begging him to play with Circus Baby, despite her father's insistence that she must stay away.
Game Modes
Single player
IGDB Rating
73.1
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