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Fixation is a puzzle platformer where you manipulate smoke rings to solve environmental challenges. Released in 2012, it tasks you with bouncing wisps of smoke off walls and objects to trigger switches and progress through levels. The gameplay leans into precise timing and spatial reasoning, with a focus on indirect interactions that feel both playful and methodical. As a prequel to The Company of Myself, it shares a contemplative tone but stands alone as a self-contained experiment in physics-based puzzles. The game’s quiet introspection sets it apart from more chaotic platformers. While it lacks dialogue or overt story beats, its mechanics subtly mirror themes of habit formation and social influence. Players often note its minimalist aesthetic and the way its puzzles encourage reflection on behavior patterns. Though short, it’s a tightly designed experience that lingers longer than its runtime suggests.
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