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You wander through shifting, dimly lit spaces that refuse to stay the same. Each floor rearranges itself as you move, forcing you to navigate crumbling hallways, warped staircases, and flickering lights. Strange faces pop up in reflections, doorways, and shadows, always still, always watching. The challenge isn’t survival but escape. You don’t fight or run. You just keep going, hoping the next level brings an exit instead of another endless loop. Floors leans into quiet unease more than jump scares. The lack of music amplifies every creak and distant whisper. Players describe the tension as "creeping dread" rather than terror, with one reviewer calling it "anxiety made playable." Its simplicity is its strength, you don’t need complex controls to feel trapped. Released in August 2024 by HeadArrow, it’s a short but unsettling experience for anyone who’s ever felt lost in a building after hours.
Game Modes
Single player
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