

IGDB
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ThatGameCompany released this dreamy adventure in early 2009 before Annupurna Interactive took over publishing duties. You start on PlayStation 3 and can later jump to PC, iOS, or PlayStation Vita. The studio built a world where you play as a single flower petal drifting through rolling hills. There is no dialogue or complex story here. Instead, the game focuses on flight and interaction with nature. It feels less like a traditional challenge and more like a digital daydream. You fly over vibrant landscapes that change based on your path. The experience strips away stress to let you explore at your own pace without pressure.
You control the wind using motion sensors on the Sixaxis controller or standard buttons on other platforms. Moving the controller tilts the petal to glide through the air. Pressing a button gathers more petals into a swirling swarm. This group of flowers then lands on dormant spots in the environment to wake up plants and animals. Each level has specific goals, like restoring color to a gray field or finding hidden paths. You do not fail if you miss a target since there are no game over screens. The rhythm changes as you speed up or slow down. Sessions feel short and relaxing because you simply float from one area to the next without combat or timers.
Critics and players seem to agree this title hits its mark well. IGDB lists 231 ratings with an average score of 78.9 out of 100. The community mood leans heavily toward relaxation and appreciation for the art direction. Most users spend about two hours completing the main content, which aligns with the short length of each level. Review snippets often mention how the game reduces stress rather than increasing it. Players who finish all achievements note that they usually play through multiple times to find every hidden spot. The low completion time suggests many people treat this as a background activity while listening to music or reading.
This title costs around ten dollars on most platforms but feels like a short demo rather than a full-length adventure. It works best for people who want a quiet moment without intense challenges. The achievement list is small, which makes sense given the open-ended nature of the levels. You will not find deep strategy here since the mechanics are simple and repetitive by design. If you need something to kill time while waiting for a flight or train, this fits perfectly. Otherwise, expect to finish it in a single sitting. The price point is low enough that you can buy it without regret even if the experience feels brief.
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player's progress.
Game Modes
Single player
IGDB Rating
78.8
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