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Fobia: St. Dinfna Hotel is a first-person psychological horror game developed by Pulsatrix Studios and published by Maximum Games. Released on June 28, 2022, it blends exploration, survival, and puzzle-solving in a decaying hotel setting. Players control Roberto, a journalist investigating supernatural events at the Santa Dinfna Hotel in the fictional town of Treze Trilhas. The game spans PC, consoles, and Linux, offering a single-player experience centered on uncovering secrets while evading unseen threats. Its eerie atmosphere and environmental storytelling aim to unsettle players, though it leans more on tension than jump scares. The focus is on navigating crumbling hallways, solving logic-based puzzles, and surviving whatever lurks in the shadows.
As Roberto, you wander the hotel’s decrepit rooms and corridors, interacting with objects to solve puzzles that block progress. Each challenge requires logical thinking, like aligning symbols or manipulating machinery, often tied to the environment’s decay. Survival elements include managing limited resources like light or tools, though threats are more psychological than combat-driven. The camera locks to your direction, with basic movement controls and a simple UI. Sessions often involve backtracking to revisit areas once new items are found. The game’s pacing is slow, emphasizing isolation and the weight of each decision. While some puzzles are clever, others rely on trial-and-error, and the AI’s behavior patterns (if any) aren’t clear. The horror stems from ambiguity, distinguishing real dangers from mind games is key.
Critics gave it a Metacritic score of 73 and IGDB 75.4 from 19 ratings. Community reception is mixed: 47% of players completed it, with an average playtime of 8 hours. The 28 achievements have a 22% average unlock rate, with the rarest, “VIP Client,” at 2.7%. Reviews highlight the game’s atmosphere but note repetitive design and inconsistent pacing. One user wrote, “The hotel feels alive, but the puzzles drag.” Another criticized, “Lacks originality, but the tension is real.” The community mood leans polarized, some praise the eerie vibe, others call it overhyped. For $19.99 (if still priced), it’s a mid-tier indie that splits audiences between atmospheric charm and gameplay tedium.
Fobia: St. Dinfna Hotel works best for fans of slow-burn horror and puzzle games that prioritize mood over action. The hotel’s design and soundscapes create a lingering unease, but the gameplay loop grows stale after the first few hours. With 28 achievements and a 22% completion rate, it’s a short, niche experience. If you enjoy methodical exploration and don’t mind a bumpy ride, it’s worth a try. For others, the sparse content and $20 price might not justify the time. Stick to it if you’re in the mood for a spooky setting and aren’t afraid of tedious puzzles.
Fobia - St.Dinfna Hotel is a first-person psychological horror game focused on environment exploration, survival, and puzzles solving. Control Roberto, a young journalist, who seeks to boost his career investigating supernatural events in Santa Dinfna Hotel, in the city of Treze Trilhas. An imponent and old construction that hides many secrets and mysteries. Explore scary environments and solve challenging puzzles, at the same time you try to survive from unknown dangers. Feel the Fobia!
Game Modes
Single player
IGDB Rating
75.4
RAWG Rating
3.3
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